Augmented-, Virtual- & Mixed Reality

Augmented Reality

Augmented reality uses your existing natural environment and simply overlays virtual information on top of it. As both virtual and real worlds harmoniously coexist, users of augmented reality experience a new and improved natural world where virtual information is used as a tool to provide assistance in everyday activities.

Applications of augmented reality can be as simple as a text-notification or as complicated as an instruction on how to perform a life-threatening surgical procedure. They can highlight certain features, enhance understandings, and provide accessible and timely data. Cell phones apps and business applications by companies using augmented reality are a few of the many applications driving augmented reality application development. The key point is that the information provided is highly topical and relevant to what you want you are doing.

Mixed Reality

Mixed Reality (sometimes MR or XR) aims to combine the best aspects of both virtual reality and augmented reality. It also refers to the entire spectrum of situations that span the continuum between virtual reality and actual reality. In this case, mixed reality can include augmented reality, augmented virtuality, and other mixed configurations.

In mixed reality environments, users seamlessly navigate through both the real and virtual environments at the same time. Instead of residing in an entirely virtual world (i.e. virtual reality), virtual objects are anchored into a user’s real world space and augment their real world environment, making virtual interactions appear to be “real.” These interactions mimic our natural behavior of interaction, such as objects getting bigger as you get closer and the changing of perspectives as you move around an object

Virtual Reality

Virtual reality (also called Virtual Realities or VR) is best understood by first defining what it aims to achieve – total immersion.

Total immersion means that the sensory experience feels so real, that we forget it is a virtual-artificial environment and begin to interact with it as we would naturally in the real world. In a virtual reality environment, a completely synthetic world may or may not mimic the properties of a real-world environment. This means that the virtual reality environment may simulate an everyday setting (e.g. walking around the streets of London), or may exceed the bounds of physical reality by creating a world in which the physical laws governing gravity, time and material properties no longer hold (e.g. shooting space aliens on a foreign gravityless planet).

” In the world of visualization a revolution has started the past years. Augmented-, virtual- and mixed reality are part of the latest technologies in visualization, mixing real life and the virtual world. Currently this technology is well-known in the leisure- and gaming industry. It is a challenge however to introduce this into the day to day processes of organizations.  
I have 15 years of experience in IT and Sales. I will be responsible to setup/grow the VR/AR/M initiative within T2En as part of our new NIT-Lab (New Innovative Technology-laboratory). I am able to build bridges between business, innovative ideas and new technology. In this role I act as an intermediair between these two worlds, translating the needs of the end users into practical applications on both VR/AR/MR solutions. ”

Danielle ter Haar

AR / VR / MR Consulting Partner

Experience our Hololens workshop

From experience, customers get a lot of good ideas when they “feel” the power of AR/VR/MR solutions. The use of the Hololens in these sessions will help the generation of these ideas. Main challenge lies in the transformation from these good ideas into workable solutions for the organization. With our “Design Thinking workshop approach” we helped this customer to first of all identify/select the most value creating idea for the business.  From this selection we moved into a step in which this idea was generated into a prototype of the proposed solution. With this prototype  we moved into an agile Proof of Concept in which we generated an integrated solution for a specific maintenance process in which AR/VR/MR was integrated with the purchase process in SAP. This solution helped the technician not only to execute the maintenance activities with specific technical information, the SAP workorder, but also provided the option to order missing materials instantly via an SAP purchase order; this all integrated in the Hololens solution. This also with a direct link to the provider of the missing part, which therefor could be delivered within 15 minutes on the actual maintenance location. This saved much time and many human mistakes in the old process flow. With this solution, more maintenance orders per day could be executed